The Riftbreaker preview: Base-building and tower defense in a vast alien jungle
In The Riftbreaker, you play equally Ashley South. Nowak, a scientist, and commando equipped with a Mecha-suit that has been titled, Mr. Riggs. Later taking a portal to the distant planet of Galatea 37, you lot have a elementary chore: get together plenty resources to build a complex serial of generators, completing a base that tin can create a new portal, and get you back home.
Tower defense games generally follow a simple pattern, requiring you to build up elaborate death mazes of turrets and traps while cartoon in vast numbers of foes. The Riftbreaker puts an intriguing twist on that concept, as you are forced to balance upgrading your mech and powering your defenses with working towards the main objective. If you're a fan of tower defense or even real-time strategy games, this is one worth taking a await at.
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Caryatid for impact
Unfortunately, the indigenous lifeforms aren't going to only let you gather resource in peace. They'll assault in swarms, and I mean truly massive swarms. Hundreds upon hundreds of gnawing, bashing, slashing, charging, acid-spitting creatures will attack your base in regular intervals. The more you build up and upgrade your base, the more the creatures are drawn to assail.
There are multiple difficulty levels to play around with, and even Normal can be challenging, then if you're feeling overwhelmed too speedily, don't hesitate to try the easiest setting out. The other settings seem solid plenty, with a handful of graphics options but nothing too in-depth. In that location is controller back up, also as full button remapping.
When starting off, you can hack or burn your way through the dense overgrowth to assemble some resources. This makes for a adequately compelling gameplay loop. Making progress on your objective attracts more than attending from alien creatures, which requires stronger defenses, which takes more resource. If yous're getting overrun, you'll take to spend more resources building everything back up again, and and so the bicycle continues.
The full game volition have a campaign to go through, but for at present, there'south just a demo and Survival mode. The demo gives a quick rundown of how everything works while Survival mode tasks you with building a base and getting a portal upwardly and running.
In improver to upgrading your defenses and managing your base of operations, there are also new weapons to craft and upgrades to unlock, most of which require special materials you tin can't only mine from large deposits. That means if y'all want better gear, yous have to risk going out into the wild.
Reveling in destruction
One of the biggest draws here in the big-scale destruction, which is powered past EXOR Studios' in-house engine. It doesn't matter how many trees stand in your way. You can chop through them or just burn it all downwardly. This ways you can wander as far every bit you want from your base and always hack your style dorsum. If an conflicting swarm is begetting down on your structures and you're too far away, you tin can teleport in on any portals you've constructed. Information technology's a prissy fashion of managing exploration with defense since the latter gets pretty hectic at times.
The massive amount of havoc yous can wreak stays true for the enemy swarms as well. You're one adult female (and her mech) confronting hundreds or fifty-fifty thousands of swarming monsters. Using flamethrowers, blades, machine guns, and more, carving a encarmine swathe through these different creatures is satisfying but never easy.
At that place'll be a diverseness of different biomes in the total game, but right now, it'due south simply a jungle. Given the emphasis on hacking through the dense overgrowth, I'm curious exactly how well the other biomes volition play, but more options is certainly appreciated. Some of the terrains that are promised for the final release include volcanic and snowy settings, which I'm eager to see and explore.
Final thoughts on The Riftbreaker
The preview build of The Riftbreaker is certainly promising, though far from complete. I'g curious exactly what form the campaign will have, also equally how long it'll be and what kinds of missions volition be nowadays to instill some multifariousness. Still, the base gameplay loop and setting are already impressive, so in that location's a lot of potential here.
The Riftbreaker is currently scheduled to release sometime later in 2022 on PC, Xbox One, and PlayStation 4.
Swarm incoming
The Riftbreaker
Get back abode
The Riftbreaker takes base of operations-building and tower defence, joining it with RPG mechanics as y'all explore hostile alien worlds and try to assemble plenty resource to get back domicile.
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$50 Steam Gift Card
Stock upwardly your library.
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Source: https://www.windowscentral.com/riftbreaker-preview
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